Start of the Match
Matches must begin by 8:15pm at the latest, but may be started early if both captains agree to do so.
The main match board is officially available to the away team from 8pm, unless agreed with the home team.
For a match to be ready to start, both team captains are responsible for ensuring the full list of available players for the match are publicly displayed, ie including any players who may be playing at any point during the match – if a player’s name is left off the list at the point of a draw, they cannot be introduced for any subsequent draws.
All legs are double-out (none are double-in).
For details on how the Draw is performed, see The Draw.
Match Format
Game | Format | First throw |
---|---|---|
Triples 1 | 3 players per side, 601, single leg. | Away |
Triples 2 | Home | |
Pairs 1 | 2 players per side, 501, best of 3 legs | Away |
Pairs 2 | Home | |
Pairs 3 | Away | |
Singles 1 | 501, best of 3 legs | Home |
Singles 2 | Away | |
Singles 3 | Home | |
Singles 4 | Away | |
Singles 5 | Home | |
Singles 6 | Away |
Scoring
The chalker/scorer is responsible for both scoring and chalking. If an electronic board is to be used, it must be able to display at least the last 4 scores by both players. Anybody is able to query scores.
As with all darts matches, it’s best to be transparent, so make sure the scorer is in agreement before removing darts. Scorer’s decision is final.
Team mates , excluding the chalker, are welcome to help out players with their scoring (outshots), just make sure they want the help and you’re not just annoying them! The chalker can only tell the player what score is remaining, but may not advise what to go for.
Legs for and against are counted in the total match result. For recording scores, see Scorecards.